Barbie Dances, With Help From City Ballet ('Swan Lake')
By VALERIE GLADSTONE
In her 44 years, Barbie has appeared in more than 80 guises, from
dentist to astronaut to rap star. One of the most popular dolls has
been Ballet Barbie. Barbie and Ken as Odette and her prince in
an animated "Swan Lake" choreographed by Peter Martins.
"They seem to fulfill little girls' wishes to be elegant and
graceful," said Rob Hudnut, a vice president of Mattel
Entertainment, a division of the toy maker.
So small wonder that two years ago, when the company decided Barbie
was ready to make her video debut, the vehicle they chose was "The
Nutcracker," with Barbie playing Clara in an animated adaptation of
the E. T. A. Hoffmann ballet classic. The video and DVD have sold
3.5 million copies.
Now for her followup, she has been cast as Odette in "Swan Lake,"
among the plummiest roles in ballet, one that most dancers have to
wait years for a chance at. The video and DVD of "Barbie in Swan
Lake" will be released by Artisan Home Entertainment on Tuesday.
For the choreography, Mr. Hudnut, who was the executive producer for
the films, enlisted Peter Martins, ballet master in chief of the New
York City Ballet. "I couldn't resist the opportunity," Mr. Martins
said. "My 7-year-old daughter, Talicia, is a Barbie fan and these
films have the potential of reaching millions of young girls. It
will probably be the first time they see ballet, and it will be
performed realistically."
To make the dances true to Mr. Martins's choreography, the producers
used a technique called advanced motion capture imaging. It was
developed nearly 15 years ago for medical applications. The
technique, also known as biomechanics, enables doctors to analyze
how a person walks, to diagnose problems and to prescribe corrective
measures. In the early 1990's, animators realized that it could be
used to replicate human movements and adapted it to computer games.
At first, it produced movements that were often jerky and jumpy.
Such flaws earned the technique a bad reputation among animators,
most of whom used keyframe animation, a computer-assisted method in
which characters are drawn by hand. "Purists saw it as a cheap and
nasty alternative to keyframe animation," said Owen Hurley, who
directed the Barbie films.
Yet improvements in filtering and clean-up techniques made it
possible to overcome most such defects. As a result, when viewers
see Barbie, as Odette, dance with Prince Daniel, a k a Ken, the
dancers' movements will be computer-generated replications of those
of the City Ballet principals Maria Kowroski and Charles Askegard.
Other City Ballet dancers served as models as well: Ellen Bar for
the Fairy Queen; Benjamin Millepied for Ivan the Porcupine; Abi
Stafford for the Fox and Janie Taylor for Carlita the Skunk. (Merce
Cunningham and Bill T. Jones have also used motion capture
technology in films of their works.)
The dancers spent two grueling, six-hour days at City Ballet's
studios in Lincoln Center last year creating the dance sequences for
the new film. Working with a crew of 11, Mr. Hurley arranged 16
cameras around the area where the dancers would perform, according
to the publicity trailer for the film. The cameras, called
light-emitting cameras, send out a beam of light that bounces off a
reflective surface and returns to the camera. They tracked the
movements of the dancers, who wore Lyrca body suits with reflective
spheres attached by Velcro to their elbows, wrists and legs. Each
one wore a distinctive array of markers, so the cameras could tell
them apart.
"Whenever possible," said Mr. Hurley, who has won awards for
episodes of the animated television series "Reboot," "Beast Wars,"
"Shadow Raiders" and "Weird-Ohs," "we shot the dances with multiple
characters separately, so the data we collected would be less
confusing. We learned in the process that we needed more reflectors
on their feet and hands to get better articulation."
After filtering and refining the data at the headquarters of
Mainframe Entertainment, one of the producers, in Vancouver, British
Columbia, the production team took that information and superimposed
it on computer models of the characters. "I try to complement the
dance as much as possible," he said, "and involve the camera in the
choreography, without getting in its way."
Once the scenes were roughed out, animators provided the characters'
faces with emotional expression. After all, viewers want to see
Barbie swoon over the handsome prince and worry about the evil
wizard Rothbart.
Ms. Kowroski and the other dancers enjoyed their transformation into
digital dancers. "We were excited about learning a new technical
process," she said. "We could see the results on the computers right
away."
She found the Lycra suits comfortable, but the reflectors were
occasionally problematic: "Sometimes when I was dancing very fast,
they'd fly off, and then we'd have to stop and start all over
again." She also had to learn to play the roles of both the white
and black swans within one sequence, an abrupt character change that
differs from most versions of the ballet. But she felt quite at home
in her role. "I had a ballerina Barbie when I was a little girl,"
she said.
Source:
NY Times